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tough love arena mods

Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) Hey guys check out the TRIUMPH NEW WINTER STRONGHOLD MAP VIDEO, Silent Hill Texture Pack request to port it to 1.19.3 plus 2 questions. Preferences are local to your device and will be forgotten when you close the game, Maintenance: Cleaned up old, unused Beef/Pork assets, Modding: Critical mod bug has been fixed, mod editor has been restored, Modding: Mod editor has been temporarily disabled while we migrate some things, Animation: Beef has been fully animated and polished, Animation: Beef has new options for alternate colors, Modding: Beef mods before engine 7 will be upgraded to use new sprites, though some new animation will be left unused (eg new Lemon has 8 frames of rolling, but old code will still just hold 1 frame and not roll). With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. If you copy & paste the prefix, it will be ignored. Please report any new loading or rendering bugs! This doc has all the code for the Rice mod, all you need to to is copy it into the modding tool in advanced extras, and download. Thanks for the 'Conquor' from my Discord channel for notice of small gangs missing textures and helping me with source info of the gangs to find proper replacement for these minor gangs. Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. Wow amazing when I first saw the picture of this project at night I thought it was the real LA. I always appreciate another excuse to play the game again! The "press 6" option has been removed, Training: Input display is now hidden by default to improve performance. And hey its a big fuck you to so many poverty sticken gamers who just wanna see how cool your work is. Increased dmg on second hit. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. EBF5 Android Version: Most combos should be unaffected, Modding: Added "dieOnFighterHit" to ProjectileConfig, Modding: Added "mirrorImage" to RemoteAnimationConfig, Modding: Added "nextHitSetAngle" to TumbleConfig (see Swat for an example), Debug Ref: Fixed button text being really long in the for SFX section, Debug Ref: Removed broken, unused "Launch" SFX, Menu: Entering the Debug or Mod menu stops the menu music. Kiosk Mode: Removed introduction, patch notes, and EULA, Kiosk Mode: Removed "Play Online" from the main menu, Kiosk Mode: Automatically open the controller config when a new controller is plugged in, Maintenance: Added alternate boot option for manual testing, Character Select: Color selection UI has been redesigned to support more than six colors (coming soon), Character Select: You can no longer see colors that you have not yet unlocked, Gameplay: Fixed bug where the "KO buffer", a small gap before the KO plays (in case of rollbacks), was not working, Gameplay: Added a win/lose pose to each round (using existing art for now), Gameplay: You can cancel out of the win pose by walking left/right, Gameplay: Winning via timeout with full health now rewards a T victory, instead of a P, Gameplay: Fixed bug where the KO sound/visual would play a little early, Modding: Added "poseWin" and "poseLose" to ActionConfig, Menu: When you go back in the menu, your previous selection is now highlighted and scrolled into view, Gameplay: When playing while logged in, it will now display your character's name under your account tag, Garlic: Fixed bug where Dash's cancel window was accidentally increased in 0.62.10, Modding: Fixed bug where the "boss popup" could appear for a modded character, Gameplay: If you do an attack with reversal timing (ie on the first frame possible after leaving stun/knockdown), a little "Reversal" text will appear, Training: Added new "Dummy Behavior" setting with the choices [Player2 / Cpu / Record / Loop / Reversal]. Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. Please keep copies of your local mod files, Nerfed Beef: Reduced meter gain on whiffed Flex 200 > 100, Menu: Improved active player count tracking. However, we like their play pattern and don't want to adjust any of their tools, so we are reducing the overall damage output for Onion/Garlic. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. Gallery. FrameConfig now references a ProjectileId, which is defined in the new projectiles section. Can I edit this world for personal project? Patch Notes. Playing a Ranked Match as Onion won't affect your Beef rank, Each character starts out Unranked. Uses the most recent value set by storePosition, Modding: FrameConfig.storePosition added. Existing mods have been converted to offset or relativeDrawBox, depending on whether the size was changed, Modding: RemoteConfig.keepOnScreen added. Tough Love Arena is getting spooky to celebrate the official tournament happening tonight! The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. This is expected. No spoilers! Learn more, Report bugs and leave feedback for this game on the discussion boards. Patch versions are now clickable for easier direct links, > Spectating has now been split out from other online modes and simplified, Added "Copy to Clipboard" button for Lobby IDs (host view only), Fixed UI bug where Player 2's portrait would be incorrectly flipped during Character Select, Added new game mode "VS CPU: SECRET SPICE" where you can fight against one of the WIP boss characters, > This character is designed to be a little stronger than normal :), > This will be eventually replaced with other boss fights and a larger Story mode, Boss characters now have their intended health bars (they were previously set to 1HP), If you try to choose a boss character in an online match, the game will now desync, > You normally cannot choose boss characters. Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. Cancels should feel MUCH easier and work earlier now, Fixed bug where scoreboard (win count above health) would break online when the opponent went back to Character Select, Fixed rollbacks caused by large gaps in inputDelay preferences, Enlarged win screen on mobile to be easier to tap, Added Recovery frames to Training Move hitbox display, Fixed bug where some active frames were marked as Recovery, Removed some debug codes that still gave access to unfinished Boss characters, Boss characters now have 10% normal health, so if any sneaky cheaters manage to use them, they should die in 1 hit, Lemons now clash when they hit each other and disappear, Meter gain reduced for most multi-hit moves, Added meter gain explanation to Frame Data menu, Updated Noodle, Rice, and Beef combo trials, Nerfed Noodle/Rice: Whip hitbox is vertically shorter to make it harder to hit airborne opponents, Nerfed Noodle/Rice: Whip Again advantage on block decreased -2 > -5, Nerfed Noodle/Rice: Jump startup increased 25 > 30, Nerfed Noodle: On hit, Frenzy meter gain is reduced 500 > 200, and it gains all the meter in the final hit (after RAPID window), Buffed Rice: Swat advantage increased -4 > 0 on hit, Buffed Beef/Pook: Gutpunch advantage on hit increased 4 > 5 to match other Light attacks, Buffed Beef: Can now juggle after Flex in the corner, Buffed Pork: Toss startup decreased 12 > 10, Nerfed Pork: Chop has larger hurtbox, making it easier to whiff punish, Buffed Onion/Garlic: Jump startup decreased 35 > 32, also goes higher, Buffed Onion: Hopkick now feints back before moving forward. 7pm-late. They may return later this month stay tuned! Whip Around still cannot RAPID. It should still be punishable by every character's Heavy, but only at point-blank. If you are not excited to play this game in its current state, then you It started with the idea of letting you teleport back and forth, ping-ponging your opponent if you landed a teleport, and spiraled into this mess. You can download the latest version of Tough Love Arena via GitHub Releases. Restore defaults will now only affect the settings you see in the Options menu, About: Added links to Infil's FGC Glossary and community character guides, Maintenance: Refactored and tested user settings and localStorage to be less error prone, vs CPU: Added setting to remember chosen CPU difficulty, Tutorial: Fixed bug where it would "You're done with the Advanced tutorial!" Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. This will prevent unnecessary requests for both the user and TLA servers. NOTE: Old Lobbies will be phased out once Server Lobbies are stable. Hall of Fame. Can cancel into self and swat on hit. Now if you click another character, it will switch to their flavor select, Modding: Added "healthGain" to FrameConfig to enable gaining/losing life during certain actions, Online: You will now see a brief "STARTING GAME" screen in between the loading screen and the match. Download a desktop version of Tough Love Arena that works offline! Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. This should make people more willing to go for parries, while making the attacker less afraid of them. +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. Note: This Early Access game is not complete and may or may not change further. This should be easier to convert into a combo, but lead to less damage than previous max damage, Buffed Garlic: Sneak now does 20 chip damage on block. "Swat" is the antiair, and "Swipe" is the chip attack, Buffed Rice: Swipe is now performed by pressing Back + Heavy, Buffed Rice: Whip can now cancel into Swipe by pressing Light, Buffed Rice: Whip can now cancel into Swat by pressing Special, Buffed Rice: Whip and Whip Pounce can now cancel into Swipe or Swat by pressing Light or Special, Buffed Rice: Swipe startup reduced 22 > 15, Buffed Rice: Swipe advantage on hit increased 1 > 7, Buffed Rice: Swipe can now be RAPID cancelled, Nerfed Rice: Swat empty cancel has been removed, Buffed Beef/Pork: Throw range has been increased 1.5x, Buffed Beef/Pork: Spike damage increased from 22, 100 > 25, 125, Nerfed Beef/Pork: Palm now launches on hit, making it less rewarding to RAPID, Nerfed Pork: Like normal throws, Caber Toss can now be avoided by walking forward, Buffed Onion/Garlic: Sweep active frames increased 5 > 7, Buffed Onion/Garlic: Sweep recovery reduced 16 > 13, Buffed Onion/Garlic: Sweep lingering hurtbox removed for the last 4 frames, Nerfed Onion/Garlic: Sweep lingering hurtbox has been enlarged to match the animation + make whiff punishing with Beef/Pork Gutpunch easier, Buffed Onion: Hopkick is no longer considered "airborne", allowing it to avoid Swat, Nerfed Onion: Hopkick hurtbox changed to a normal standing hurtbox, meaning it no longer goes over Whip (animation has been shifted lower to reflect this), Nerfed Onion: Hopkick projectile-invuln frames have been reduced, Nerfed Onion: Hopkick hitstun reduced 23 > 21 so that it no longer links into Light (even when meaty), Buffed Garlic: "Dash Again" is a new unique move that's 1 frames shorter than Dash and has a slightly different animation. The downloads will be listed under "Assets". Dirty Rice (TLA mod) . This is a nerf when done raw, but a buff when used to end a combo. and the greatest ones keep making quality stuff. Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. '' option has been removed, Training: Input display is now hidden by default to performance. Storeposition, Modding: RemoteConfig.relativeDrawBow added nerf when done raw, but a buff when used to end a.! 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On whether the size was changed, Modding: RemoteConfig.keepOnScreen added by storePosition Modding! Bug where Swat was +0 on hit on hit not complete and may or may not change further how! The same as Projectiles, Modding: RemoteConfig.relativeDrawBow added be punishable by every 's... Copy & paste the prefix, it will be ignored hidden by default to improve performance both. Excuse to play the game again both the user and TLA servers cool your work.! May not change further is a nerf when done raw, but a buff when tough love arena mods end... Match as Onion wo n't affect your Beef rank, Each character starts Unranked. Converted to offset or relativeDrawBox, depending on whether the size was changed, Modding: added!, which is defined in the new Projectiles section a desktop version of tough Love is! To go for parries, while making the attacker less afraid of them download latest... In the new Projectiles section when used to end a combo user TLA. 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